Football Betting Markets 26

Free tips on all 26 — daily
26Markets covered
200+Tips per matchday
6Leagues as standard

100Tip publishes free football tips across 26 betting markets every matchday. This page explains what each market means, how it settles, when it offers value, and where to find today's tips for it. Markets are grouped by type — result markets, goal markets, half-time markets, handicap markets and specials.

Result markets

Based on the full-time result — the largest and most liquid category
1X2Match WinnerToday's picks →
Outcomes
  • 1 — Home win
  • X — Draw
  • 2 — Away win
Settles on

90 minutes. Extra time and penalties excluded unless stated.

Best used when

Form dominance at the relevant venue is clear, and market odds imply lower probability than your model rating.

Note

The most popular market globally. All three outcomes are available. The draw typically has the widest implied probability gap versus model probability — often where the most value is found.

DCDouble ChanceToday's picks →
Outcomes
  • 1X — Home win or draw
  • X2 — Draw or away win
  • 12 — Home or away win (no draw)
Settles on

90 minutes.

Best used when

You are confident a team will not lose but the 1X2 win price is too short. DC 1X gives you the win and the draw for lower odds but more coverage.

Note

DC removes one of the three 1X2 outcomes, lowering odds but increasing the probability of success. 1X is most commonly used on strong home sides. 12 is used when a draw is considered very unlikely.

DNBDraw No BetToday's picks →
Outcomes
  • Team wins — bet wins
  • Match draws — stake refunded
  • Team loses — bet loses
Settles on

90 minutes.

Best used when

You are backing a team to win but want protection against the draw. Best used where the team has a strong win rate but a non-trivial draw rate.

Note

DNB odds sit between the 1X2 win price and the DC 1X price. The stake refund on draw is its key feature — you effectively purchase draw insurance at the cost of reduced odds versus a straight win.

HTHalf-Time ResultToday's picks →
Outcomes
  • 1 HT — Home leads at break
  • X HT — Level at break
  • 2 HT — Away leads at break
Settles on

The score at exactly 45+stoppage minutes.

Best used when

Teams with strong early-game xG averages and opponents who habitually concede first. Also strong for HT X on tight tactical fixtures where neither side will open up in the first half.

Note

The most common HT result across European football is a draw (teams level at half-time), followed by the home lead. Away HT wins carry the highest odds and can be value plays in elimination scenarios.

HT/FTHalf-Time / Full-TimeToday's picks →
Outcomes
  • 1/1 · X/1 · X/X · 1/X · X/2 · 2/2 · 1/2 · 2/X · 2/1
Settles on

Both the HT score and FT score must match the selected combination.

Best used when

Comeback scenarios (X/1 or X/2) in fixtures where a team concedes early but wins. Strong home sides with slow starts are good for 1X2 HT/FT plays.

Note

The highest-odds result market. Nine combinations are available. X/1 and X/2 offer large value edges in the right contexts.

WTNWin to NilToday's picks →
Outcomes
  • 1 WTN — Home win with a clean sheet
  • 2 WTN — Away win with a clean sheet
Settles on

90 minutes.

Best used when

Strong defensive teams facing low-scoring opponents. Home sides with the best defensive records in a league against away sides with the lowest goals-per-game average.

Note

Win to Nil requires both the result and a clean sheet. Most useful for matches where the opponent has a very low away-goals average — typically 0.6–0.8 per game.

Goal markets

Based on the total number of goals — independent of who wins
BTTSBoth Teams to ScoreToday's picks →
Outcomes
  • YES — Both teams score at least one goal
  • NO — One or both teams fails to score
Settles on

90 minutes.

Best used when

Both teams have scored in a high proportion of their recent matches (8+ of last 10) and the head-to-head shows consistent BTTS Yes rates. NO is value when a strong defensive side faces a low-scoring away team.

Note

The result is irrelevant — a 3-0 win settles as NO. Only whether both teams scored matters. BTTS No carries higher odds and is often overlooked.

O/UOver/Under 2.5 GoalsToday's picks →
Outcomes
  • Over 2.5 — 3 or more goals in the match
  • Under 2.5 — 2 goals or fewer in the match
Settles on

90 minutes. The half-line (0.5) ensures no push.

Best used when

Combined xG projection is clearly above or below the 2.5 line. Over 2.5 is value in high-tempo attacking fixtures; Under 2.5 in tight tactical games between two solid defences.

Note

The most popular goal line — deepest market, most competitive odds. Over 2.5 lands in approximately 53% of European top-flight matches.

O/EOdd/Even GoalsToday's picks →
Outcomes
  • ODD — Total goals is an odd number (1, 3, 5…)
  • EVEN — Total goals is an even number including 0 (0, 2, 4…)
Settles on

90 minutes. A 0-0 result settles as EVEN.

Best used when

Less commonly used as a primary market. Most useful when you have a view on total goals but not the direction.

Note

Each outcome is theoretically close to 50%, but historical distributions favour Even slightly in low-scoring leagues. Less liquid than BTTS or O/U.

CSCorrect ScoreToday's picks →
Outcomes
  • Exact final scoreline — e.g. 2-1, 1-1, 0-2
Settles on

90 minutes.

Best used when

The model assigns a clear top-probability scoreline that is priced above its implied probability. Most useful when a common scoreline (1-0, 2-0, 1-1) is available at odds above 4.00.

Note

The highest-odds common market. Even the most likely single scoreline rarely exceeds 30% probability. Value is found by consistently identifying the scoreline at the top of the model's distribution.

Half-time goal markets

Settled on the score at exactly 45 minutes — second half irrelevant
1HFirst Half GoalsToday's picks →
Outcomes
  • Over/Under 0.5 — at least one goal before the break
  • Over/Under 1.5 — at least two goals in the first half
Settles on

Score at 45+stoppage minutes only.

Best used when

Teams with high first-half xG averages. O 0.5 is most useful as a low-odds acca leg for sides with a near-perfect record of scoring in the first half.

Note

In-play goals scored in the second half have no effect on this market. O 0.5 1H is one of the most reliably landing lines in football for top attacking sides.

2HSecond Half GoalsToday's picks →
Outcomes
  • Over/Under 0.5 — at least one goal after the break
  • Over/Under 1.5 — at least two goals in the second half
Settles on

Goals scored between 46:00 and 90+stoppage minutes.

Best used when

Teams that consistently attack harder in the second half, or matches where a team behind on the scoreline will push for an equaliser.

Note

Second half goal rates are higher than first half rates across most European leagues — teams that are level or losing increase their attacking output after half-time.

Handicap markets

A virtual head start or deficit applied before the match begins
HCAPEuropean HandicapToday's picks →
Outcomes
  • Home −1 / Away +1 · Home +1 / Away −1 · etc.
Settles on

The handicap is applied to the final score — e.g. Home −1 means the home team must win by 2+ goals for the bet to win. Three outcomes remain possible.

Best used when

Strong sides against weak opposition where a straight win price is too short. −1 handicap is useful for dominant home sides with a clear margin of victory profile.

Note

The European Handicap uses whole-number lines and allows three outcomes including a handicap draw. If the result on handicap is a draw, you lose — unlike Asian Handicap.

AHAsian HandicapToday's picks →
Outcomes
  • Half-lines (e.g. −0.5, +1.5) — no push possible
  • Quarter-lines (e.g. −0.25, +0.75) — half stake refunded on push
Settles on

The handicap is added to the final score. Half-lines produce a binary win/lose result. Quarter-lines split the stake.

Best used when

When you want to back a team but the 1X2 odds are too short, or when you want protection for a team likely to win but not by a large margin. +0.5 AH means your side can lose by 0 and you still win.

Note

The draw is eliminated from Asian Handicap. Half-line bets cannot push. Quarter-line bets (0.25, 0.75) partially refund on a push result.

Specials markets

Based on match statistics — independent of the result
Outcomes
  • Over/Under 9.5 — 10 or more corners vs 9 or fewer
  • Over/Under 10.5 — 11 or more vs 10 or fewer
Settles on

90 minutes. Corners in extra time excluded unless stated.

Best used when

High-pressing, wide-attacking teams that consistently win set pieces. Fixtures with strong tactical incentive to attack from wide positions.

Note

The number of corners in a match correlates with possession patterns, team width and attacking urgency. A team that is losing in the second half generates more corners as they push for an equaliser.

Outcomes
  • Over/Under 3.5 — 4+ cards vs 3 or fewer
  • Over/Under 4.5 — 5+ cards vs 4 or fewer
Settles on

90 minutes. Both yellow and red cards count as one card each in most markets.

Best used when

The assigned referee has a high seasonal booking average. Derby fixtures and high-stakes matches with physical rivalry history.

Note

The referee is the single most predictive input for the cards market. Referees vary significantly and consistently in their booking rates — always check the assigned referee before placing a cards bet.

All other markets covered on 100Tip

Click any market to go directly to today's picks
18+

All markets described on this page carry financial risk. Tips on 100Tip are for informational purposes only. No prediction is a guarantee of outcome. Only stake what you can comfortably afford to lose. See our Responsible Gambling page for guidance and support links.